![]() ![]() For instance, if you find a deposit of food it could push your capital up These glimmering hexes are pockets of resources that can give you an edge in the early game. Your initial sight from your colony should give you some indication on what’s around you. Take a scout and edge bit by bit into neighbouring sectors. Knowing what is around you will allow for better decision making and As detailed in the Art of War by Sun Tzu, “Knowing is half the battle”. Scouting is one of the main factors in the early game. So, howĭo you make the most of these first 10 turns? Let’s take a look. This is the part where you will make pivotal choices and also it is where your faction will need the guidance to stand against the rest of the world. The first 10 turns of the game are crucial. These considerations will allow new players to get a jump start and getting their feet wet whilst establishing a a foundation leading into the early to mid game. This will be looking at the general rules of thumb and considerations to explore within the early game. So what are we waiting for? Let’s make planetfall!Īs a note, this guide will not go into faction specific or secret technology strategies. Join us as we establish the early game strategy and utilising your first 10 turns. Age of Wonders: Planetfall has fully breached orbit and is making waves on PS4, XBox One, and Steam. (Why would go through the trouble of doing this? I transferred my HQ to a city that gave all units 3 plus unit tier bonus armor and +1 shields.Welcome back citizens of the Star Union. I've been friends/integrations with 4 NPC's on a large map using the celestian secret tech. Vanguard get another doctrine that boost influence rewards. If you're celestian you also get a doctrine that decreases the wait time for new quests. The negotiator doctrine give you a influence discount when you buy stuff from them. The emissary doctrine with give you more influence from completing quests. Getting 3 or more NPC factions to like you is doable but it takes a dedicated effort. However, if you take the "do quest instead" option when their demands show up, completing that quest will give you a slight relations penalty with the other factions just like doing other quests. Accepting their demands also gives a +5 relations bonus. Buying stuff with influence from them increases your relations without upsetting the other factions. Getting two NPC factions to like you isnt that hard. ![]()
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